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  1. raylib - Can't make circles collide using Box2D - Game …

    Apr 7, 2025 · I'm completely new to Box2D. I'm implementing some tests with Raylib. I managed to implement the collision between static and dynamic rectangles and now I want to insert …

  2. How do I get a 3D collision with a Heightmap in Raylib?

    Jan 29, 2025 · However, if the player is at the height of total white while positioned on a black square (XZ), eg. B04, then they're high over the canyon and not colliding. I can't seem to work …

  3. Why is raylib not drawing one corner? - Game Development Stack …

    Mar 31, 2025 · As the issue mentions, it is ultimately OpenGL rasterization. And as far as I can tell Raylib does not have a general solution. Edit: I guess the general solution would be a triangle …

  4. Why is my RenderTexture y-flipped? - Game Development Stack …

    When drawing a very simple RenderTexture using Raylib, with the following POC code, the texture actually drawn is vertically inverted. Is that normal? If not, what did I do wrong? …

  5. 3d - How can I detect collision between a box and a minimum …

    Feb 23, 2025 · Mostly a C++ newbie, trying to do a 3D game in Raylib. I have a set of fairly irregular meshes that I'd like to see if a box collider has penetrated. For this project, a fairly …

  6. Audio popping and cracking when looping sinusoid

    Sep 5, 2022 · I'm trying to play a "simple" generated looped sinusoidal wave with raylib and Go but, although it plays I also get audible cracks. Checking some online examples, I see that a …

  7. Proper 2D isometric tile depth sorting? - Game Development …

    Dec 1, 2019 · I'm using Raylib, and I'm attempting to place tiles on a level, and the algorithm for placing the tiles is working. The problem is that the player will display over the walls on the …

  8. Cant compile raylib project with Physac - Game Development …

    Sep 11, 2021 · I'm trying to learn how to use raylib with physac, however I'm quite new to using a c++ compiler and after a few hours trying to get a minimal example working, I came here …

  9. Fade edges of 2D spline-mesh - Game Development Stack Exchange

    Nov 2, 2023 · 0 I'm re-writing my Unity game in Raylib and are trying to recreate a path/road-shader I made with Shader Graph. The first picture is how it looks in Unity, with faded/blurred …

  10. What does raylib's "no external dependencies" really mean?

    Jun 10, 2023 · I'm considering making a 2D game with C++ and raylib, targeting windows desktop. One of the attractive features of that framework is that it has "no external …