A pixel-art Caro (Gomoku / tic-tac-toe) game in C with a temple theme: Fire (X) vs Water (O). core/ rules, AI, match state (clocks, undo, AFK), saves/settings, EN/VI strings: pure C99 gui/ raylib ...
I build sane open-source RL tools. MIT PhD, creator of Neural MMO and founder of PufferAI. DM for business: non-LLM sim engineering, RL R&D, infra & support.
This time, I implemented the drawing library pyray (raylib) using the Tetris rev0.2 I have been developing so far as the subject. I also looked into the differences between pygame and pyray (raylib).
Build fixed-timestep physics simulation with state recording ring buffer and timeline scrubber. Google Drive connector Desktop OAuth, scoped file upload/download and identity mapping 🟥 Proposed; no ...