The e-learning market, valued at USD 325 Billion in 2025, is projected to reach USD 665.06 Billion by 2031, growing at a CAGR ...
Researchers have created a new tool, ELAXIR, to improve AI literacy and raise awareness of the ethical challenges of using AI ...
Hybrid learning models are emerging as a fundamental tool for student engagement, improving accessibility, and better ...
Happy New Year! As 2026 begins, Nework extends warm wishes to customers, educators, partners, and technology enthusiasts ...
Admissions are now open at the Indian Institute of Creative Skills (IICS) for industry-integrated programs in Gaming, Interactive Media, and related creative domains. Aspiring learners, professionals, ...
CompuChild Expands AI and ML After-School Programs for Elementary and Middle School Students DUBLIN, Calif., Jan. 16, 2026 /PRNewswire/ -- CompuChild, a children's education franchise business ...
Use NotebookLM alongside Gemini to turn notebooks into simple pages and dashboards, so your team shares insights without ...
"Democracy depends on a shared understanding of the rule of law," said John Bridgeland, Founder & CEO of More Perfect. "By supporting iCivics' innovative and trusted approach, we are helping ensure ...
Emirates News Agency on MSN
African publishers praise SFAL 2026 interactive environment
Publishers and booksellers from Africa participating in the second edition of the Sharjah Festival of African Literature ...
The Springfield Museums will host the Math Alive! exhibition, designed to engage children with the fun and applications of ...
Held in the presence of H.E. Dr. Mohamed bin Mubarak Bin Daina, Minister of Oil & Environment and Special Envoy for Climate ...
Blending SmileyWorld's joyful icons with SKIDOS' adaptive tech, the games offer an always-on digital space where neurodiverse children, those with ASD, ADHD, and dyslexia, can grow emotional awareness ...
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