This project includes four basic simulation in Game Physic field. For switching between different Simulation, you can change the marcos in main.cpp Line 24 - 28. AntTweakBar "AntTweakBar is a small ...
description Use when UV unwrapping, placing seams, straightening or packing UVs, setting texel density, laying out UDIMs or mirrored UVs, or baking normal, AO, curvature, ID or displacement maps from ...