The Last of Us Part I pc : api Vulkan(MOD) vs DirectX 12 rtx 4090 + i9 13900K + 32GB ram - 0:00 rtx 2060 + i5 10400F + 16GB ...
Last month we wrote about the possibility that Mantle and DirectX 12 could seriously boost the performance of multi-GPU systems. Now it seems the days of Nvidia’s SLI and AMD’s CrossFire technologies ...
What is a graphics API? API is short for application programming interface. When it comes to video games on the PC, developers almost always use one of the popular APIs to bring the games to life on ...
Futuremark has released a new segment of its popular 3DMark graphics testing suite called "API Overhead". The goal is simple: establish which CPU+GPU+API combination offers the best possible ...
Cloud Imperium Games (CIG) was one of the early companies that announced DirectX 12 support, but the company has changed its mind on that API. Instead of using Microsoft's DX12, Star Citizen will use ...
Over the weekend Cloud Imperium Games (CIG), developer of Star Citizen, has signalled an important change in the rendering API used for the game on Windows systems. A year ago CIG stated that it ...
Vulkan, an open standard API for high-efficiency access to graphics and compute, has emerged this year as the successor to OpenGL. It offers a unified specification that, like rival modern APIs such ...
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The time’s are a-changing, and the graphics technology games have used for decades are changing right along. Khronos Group is throwing out nearly 25 years of OpenGL and starting fresh with a powerful ...
The new Vulkan API from Khronos officially unveiled today, and it promises to bring low-overhead gaming to mobile developers in a cross-platform, cross-GPU way. Share on Facebook (opens in a new ...
Crytek's newly published roadmap for CryEngine reveals big features are not far off at all. First is DirectX 12 multi-GPU support, a complete DirectX 12 renderer, the possibility of support for NVIDIA ...